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Tue Mar 25, 2014 7:40 pm by Vanish

Top posting users this week

Devpro

Tue Mar 25, 2014 1:38 am by Vanish

Can you all type in your devpro names here?Because dn is sometimes out of server.

Comments: 1

Attention!!!

Fri Feb 21, 2014 8:38 pm by Vanish

(Uchiha)ivany77 is not a part of the clan and don't test him.

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SUNDAY NIGHT = TOURNEY NIGHT !

Sat Nov 16, 2013 4:14 am by Dark Phoenix



We will be hosting our weekly tournaments on each Sunday. Try to stay online if you want to take part !!


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just for phoenix

Fri Mar 07, 2014 1:49 pm by Vanish

Phoenix I need to talk to you.

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u need to be fair

Sat Mar 01, 2014 11:09 pm by (Uchiha) Phantom

thats is not fair there r good duelist but they have tier 1
and everyone gets a bad hand

Comments: 0

Since

Sat Feb 22, 2014 2:59 pm by Vanish

Since most of the people in our clan are "stolen" and uchihas have been given a bad name (http://i.imgur.com/a0HNWeE.png) I say we recruit only the strong means rank 3 or above.

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Sorry...

Wed Feb 19, 2014 4:56 pm by Vanish

Yesterday when I arranged a clan war, my internet was not working so sorry to all of you.

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Important Notice - Members be online !

Tue Oct 22, 2013 3:03 am by Dark Phoenix

People please be online with your clan accounts. We hardly have any members on these days.

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Torny Rules

Sun Dec 22, 2013 2:00 am by (Uchiha)Denka

If you want to start a tourment please ask one of the members of tourment deperment first and please report any rule breaking and report any other problems to the torny deperment
Thanks
(Uchiha)denka Rolling Eyes 

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Inzektor Guide

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Inzektor Guide

Post by Dark Phoenix on Mon Oct 28, 2013 7:50 pm



                                         
TABLE OF CONTENTS

I.   Briefing

II.  The Bugs

III. The Weapons

IV. The Outside Help

V.   Battle Formations

VI.  Rulings

VII. Useful Combos

                                           
I. Briefing

After a long wait, this is the Insect archetype many bug fans were finally given and what an archetype it is. Inzektors are a group of DARK Insect-type monsters that made their debut in Order of Chaos (ORCS). From their appearance, they have a striking resemblance to Kamen Riders. They work by equipping each other - similar to Dragunity - and then gaining effects when the equipped monster is sent to the graveyard. So far, all the low level Inzektor are able to equip an Inzektor from the graveyard or hand and alter the equipped monster's level. Conversely, the high level Inzektors are able to equip themselves to grant powerful stat boosts and additional effects.Following the hits made to the deck in September 2012 and the loss of Sangan in March 2013 the evolving meta has forced Inzektors to evolve along with it. Inzektors are a hardy archetype amd have weathered the Storm well making use of techs such as Cardcard D with Insect Imitation to increase consistency or Summoner Monk to increase explosiveness.

The deck is among one of the most adaptable decks of many a format and has proven its capability to use a variety of different techs and ideas time and time again.

                                           
II. The Bugs

Like most archetypes, the monsters are the most important part of the Inzekt swarm. Here's a run down of all of them, listed in order of general usefulness.

Inzektor Dragonfly
***
DARK / Insect
1000ATK / 1800DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzektor" monster from Deck, except "Inzektor Dragonfly".


THE most important card in the deck. It enables the Inzektor player to toolbox their entire main deck and when combined with Inzektor Hornet, it allows the Inzektor duelist to suddenly create a plethora of advantage from two cards alone. This is performed by equipping Inzektor Hornet to this card and then using Hornet to destroy a card. This then triggers Dragonfly's second effect, summoning Inzektor Centipede. This is just a basic play. This card also enables the infamous OTKs by abusing both Inzektor Hornet and Inzektor Giga-Mantis/Inzektor Sword - Zektkaliber. The 1800 DEF can prove useful against monsters with low ATK. Despite this, setting Dragonfly is never a play to count out, however now Waboku is more widely main decked it can be more of an option. Use it with Inzektor Ladybug for easy rank 4 or rank 5 summon.

Run as many copies allowed. This card is too pro and Konami currently limited it to 1.

Inzektor Centipede
***
DARK / Insect
1600ATK / 1200DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can add 1 "Inzektor" monster from your Deck to your hand.


All decks have some sort of consistency card. This is ours. Inzektor Centipede allows us to search out the combo pieces we're missing, often by triggering this card's effect with Inzektor Hornet. This card is often used to grab Inzektor Dragonfly to finish off the deadly +4 combo, but can be used to add Inzektor Giga-Mantis or Inzektor Sword - Zektkaliber to perform one of our infamous OTKs.
With 1600 ATK, he has a decent body to begin with and equipping this card with Hornet puts it up to a formidable 2100 ATK points. This presence can also prevent your opponent from comitting cards to the board without feeling the consequences because if they can't remove the Hornet, you're going to get to use it next turn.
Once equipped with Sword he is a 2400 beatstick that will Return to your hand upon destruction. A force to be reckoned with.

If you run less than 3, stop playing Inzektor.

Inzektor Hornet
***
DARK / Insect / Level 3
500 ATK / 200 DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to this card's ATK and DEF, respectively. You can send this Equip Card to the Graveyard to target 1 card on the field; destroy it.


This is another mandatory part of the Inzektor deck. He is a simple +1 when equipped from the graveyard to Dragonfly or Centipede, allowing the player to generate a mass of advantage through destroying the opponent's cards and bolstering the user's own card advantage. This is also the enabler of the OTKs this deck can pull off.

Run as many copies allowed. Another awesome card that is limited to 1 by Konami.

Inzektor Ant
***
DARK / Insect
200ATK / 600DEF
Once per turn: You can equip 1 "Inzektor" monster in your hand or your Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and ATK and DEF by this card's ATK and DEF, respectively. If the equipped monster would be destroyed, you can destroy this card instead.


This card is rather sub-par. It prevents your Inzektor monster from being destroyed, but other than that, that's about it. There is a reason most players don't run Union monsters. If it had a larger ATK stat, it might be more powerful: imagine a first turn Inzektor Centipede boasting a 2600 ATK score, and any attempt to destroy it would keep it on the board as well as let you add a copy of Inzektor Dragonfly. Sadly, 'twas not to be.
Run 0.

Inzektor Ladybug
**
DARK/Insect
500ATK/100DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. A monster equipped with this card increases its Level by 2 and gains ATK and DEF equal to this card's respective ATK and DEF. You can send this Equip card to the Graveyard to target 1 monster you control and increase its Level by up to 2.


This card brought something Inzektors needed: An effective, powerful play that they can use while the opponent isn't committing to the field.
Consider the fact it's effect triggers Dragonfly and Centipede easily and simply, as with Inzektor Hopper and Inzektor Hornet. Combined with Dragonfly, this gives you access to a powerful toolbox of Rank 4 and 5 Xtyz monster including Shock Master, Volcasaurus, Tiras, Number 12 and others.

Run 2-3. With Hornet at 1 this is our only option to have maximum consistency. It's also an Insect Imitation target.

Inzektor Hopper
****
DARK/Insect
1700ATK/1400DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.


Hopper was our TCG exclusive support in ORCS. Unfortunately, it wasn't something quite as game-breaking as Evolzar Dolkka or Wind-Up Shark, but it does have its merits. This card isn't everyone's cup of tea, but it's usefulness does go up now that Dragonfly and Hornet are at 1. With Zektkaliber, this card is turned into a 250 beater, add a Hornet and you've got a pretty massive bug on your hands.

Run 0-2. If you run Imitation he is necessary, if you don't then he isn't.
Run 3: Builds focusing on this card (not recommended).

Inzektor Giga-Mantis
******
DARK / Insect
2400ATK/0DEF
You can equip this card from your hand to 1 face-up "Inzektor" monster you control. While this card is equipped to a monster, the equipped monster's original ATK becomes 2400. If this Equip Card is sent to the Graveyard: Special Summon 1 "Inzektor" monster from your Graveyard, except "Inzektor Giga-Mantis". The effect of "Inzektor Giga-Mantis" can only be activated once per turn.


Inzektor Giga-Mantis is the most powerful base ATK monster in the entire Inzektor archetype. Consider him like an equip card; simply boosting any Inzektor monster to 2400 ATK. The simple pressure a 2400 beat stick can allow you to quickly reduce your opponent's life points. For example, if you have an Inzektor Centipede equipped with this card, and an Inzektor Hornet in the Graveyard, you are likely to get direct hits in very easily; ending the duel in as little as four turns. He is even able to equip himself under Shadow-Imprisoning Mirror. Use this fact to your advantage. You can summon an Inzektor monster, and activate its effect to equip this card. Your opponent, expecting Hornet, is likely to drop Effect Veiler, and then you can just follow it up with this card, meaning your opponent is down one Effect Veiler and you have lost nothing. Pay attention to this second effect though. This can be a powerful OTK tool combined with Dragonfly, and is also potent with Centipede. Just pop him with hornet.

Run 1. With the need for more strength, multiple copies may prove more useful than in the past. Use 3 and you'll get a dead hand.

Inzektor Giga-Weevil
******
DARK / Insect
0ATK / 2600DEF
You can equip this card from your hand to 1 face-up "Inzektor" monster you control. While this card is equipped to a monster, the equipped monster's original DEF becomes 2600. If this Equip Card is sent to the Graveyard: Special Summon 1 "Inzektor" monster from your Graveyard. The effect of "Inzektor Gigaweevil" can only be activated once per turn.


Inzektor Giga-Weevil is the shield to the Mantis's sword. It is mainly only ever used for its second effect (an effect used due to the fact that mantis only works once per turn.) It is also the easiest way to feasibly bring out Inzektor Exa-Beetle in this deck.

This is where a few inzektor duelists have been known to disagree. There is no doubt it is the superior otk weapon to sword, but many prefer sword for it’s reusable ability in the case of not exploding and for searchable grind-game tools. Weevil is a more explosive weapon that can be tribute set to screw up a couple of decks (evilswarms) for an occasional odd play, but is primarily used in fast otk decks. The better OCG inzektor decks run 1 of this card.

Run 0-1. It’s your choice between it and the second or even first sword.

Inzektor Giga-Cricket
*****
DARK/Insect
2000 ATK/1300 DEF
Banish 1 Insect-Type monster from your Graveyard; Equip this card in your Graveyard to an "Inzektor" you control. The equipped monster's original ATK becomes 2000 ATK and when it battles a Defense Position monster, it inflicts piercing Battle Damage.


This Giga is completely different from the Mantis and the Weevil, and instead Banishes your dead Inzektors instead of reviving them. Although a sort of toolbox could be used with Leviair the Sea Dragon, it is probably far too much effort than it is worth. This format is practically free of setting monsters, bar Snowman Eater, and even then you'll only deal a measly 100 points of damage.
Run 0-1: All builds (but there could be a combo we're yet to discover.)

Inzektor Firefly
*
DARK/Insect
100ATK/100 DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If this card is equipped with an "Inzektor" card: You can look at all Set cards your opponent controls. A monster equipped with this card increases its Level by 1 and gains ATK and DEF equal to this card's respective ATK and DEF.


This card is incredibly subpar, as is most of the GAOV support, besides Exa-Stag and Ladybug. Why look at your opponent's cards, surely you're going to destroy them anyway. It isn't even able to trigger Dragonfly or Centipede
Run 0: All builds (Why would you play this?)

Inzektor Earwig
****
DARK/Insect
1000 ATK/1000 DEF
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. A monster equipped with this card gains ATK and DEF equal to this card's respective ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: That monster gains 1000 ATK until the End Phase.


Typically more bad Inzektor support. It can't send itself to the Graveyard, and is too reliant on other cards to be effective. It'd be easier to play Inzektor Axe - Zektahawk, and we're not playing that anyway.
Run 0: All builds (Why would you play this?)

Inzektor Exa-Beetle
******
DARK / Insect
1000 ATK / 1000 ATK
2 Level 6 monsters
When this card is Xyz Summoned: You can equip 1 monster from either player's Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card's ATK and DEF, respectively. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard.


HEY! A BOSS CARD! If you use his effect to equip Giga-Mantis to it from the Graveyard, its ATK will increase to 2400; after that, Beetle's effect will add a further 1200 ATK points, meaning he'll boast a powerful 3600 ATK. (Weevil boasts a 3900 defense.) His Scrap Dragon-esque effect is also able to allow you to get rid of pesky cards that avoid destruction due to the word "send" being used instead of destroy. It'll also trigger the second effects of Mantis and Weevil. (Unfortunately the odds of you already using their effects are relatively likely, and so their once per turn drawbacks tend to come into effect. (As a random note it can also equip hornet to shoot a card and then use it’s send to grave effect. Thunder charger can be overlaid on top of this and it can target itself for the sending.)

Use 0-1. You won't find room for 2.

Inzektor Exa-Stag
*****
DARK/Insect
800 ATK/800 DEF
2 Level 5 monsters.
Once per turn: You can detach 1 Xyz Material from this card and target 1 Monster your opponent controls or in your opponent's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the respective ATK and DEF of the equipped monster.


The second boss, and easier to summon with Ladybug's help. Steal Grapha, REDMD, Zenmaines, or be able to destroy your opponent's monster by overlaying into Gaia Dragon, the Thunder Charger after you equip with Beetle. Basically used to remove annoying cards from the field to the grave. It does have the same attack benefits beetle gains from using mantis or weevil.

                                             
III. The Weapons

A run down of all the obligatory direct spell and trap support, again ordered from the most useful to those that belong in the 1$ binder.

Inzektor Sword – Zektkaliber
Equip Spell
Equip only to an "Inzektor" monster. The equipped monster gains 800 ATK and DEF. When this face-up card is sent from field to the Graveyard: Add 1 "Inzektor" monster from your Graveyard to your hand.


Use 0-2. Three leads to dead draws. You can also use 0, if you elect to. A few duelists have begun using 1. It is also a common choice in some of the OCG builds to run 1 mantis, weevil, and sword.

Armor Blast
Normal Spell
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy those targets.


Some of you will say this card could be useful, it looks just like Icarus Attack! But unfortunately there are three issues: You need to use a face-up Inzektor, you can only destroy your opponent's face-up cards, and this card isn't chainable. If this card was a trap it'd be twice as useful. However some find a use for it in the side deck to help deal with things like Skill Drain and Shadow-Imprisoning Mirror.

Run 0-1; Side deck at best.

Inzektor Axe - Zektahawk
Equip Spell
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


This card is not to be used for it’s spell trap immunity effect, you should already have cleared any response to attack backrow. This card is used as a searchable 1000 gain for centi to either get over ophion to trigger EEV.

Run 0-1 Most likely in side.

Inzektor Bow - Zektarrow
Equip Spell
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate the effects of Spell, Trap, or Effect Monster in response to the equipped monster's effects.


At first this card is going to sound useful to avoid cards like Fiendish Chain and Effect Veiler, but then you'll realise that your opponent can just chain those cards to the activation of Zektarrow. The +500ATK bonus is pretty mediocre, and this card is just outclassed by Sword.
Run 0; All builds

Final Inzektion
Normal Spell
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, and during this turn's Battle Phase, your opponent cannot activate the effects of Effect Monsters from their hand or Graveyard.


This looks like Konami R&D decided to pen over Crystal Abundance to make it fit Inzektor, and then make it worse. You lose all your Inzektors for a field wipe, which you could probably do via Dragonfly-Hornet. At least Diamond Dude.dek got a new toy.
Run 0.

Zekt Conversion
Normal Trap
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attacked monster to that target. While the "Inzektor" monster is equipped to that target, gain control of it.


One of our few spell/traps which we can't search out with Centipede. It's already losing points. This is basically an Alien Brain for Inzektors, but does come close to having some use. We can use it to take control of problem cards like Dolkka, but it's so conditional it probably won't resolves very often.
Run 0; All builds (1 if you're feeling adventurous)

Inzektor’s Orb
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.


A sub-par trap card that takes up far more effort than it is worth. If the stat gain was higher, this card would be worth considering, but unfortunately 'twas not to be.
Run 0; All builds

Inzektor Gauntlet
Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF and cannot be destroyed by your opponent's card effects.


1000DEF? What Equip Traps do people use for the DEF stat? If this card was 1000ATK, we'd be on to a damage step winner, but unfortunately, it's not happening. Konami just don't like giving Inzektors more ATK points. It's such a wasted card. The best use for this is abusing a 2800 DEF Dragonfly.
Run 0; All builds

Variable Form
Continuous Trap
Once per turn, you can choose and activate 1 of the following effects:
- Equip 1 face-up "Inzektor" monster you control to another face-up monster you control.
- Special Summon 1 "Inzektor" monster treated as an Equip Card to your side of the field in face-up Attack Position.


This card is basically a way of equipping your Inzektors to each other without using Skill Drain. But to do that, you'll have to spend a couple of turns to summon both the monsters. This can open up some funny combos involving Giga-Mantis, but other than that there really isn't a lot to do with this card. The only useful thing you might find for this is to get round Skill Drain and Shadow-Imprisoning Mirror.
Run 0. All Builds.


                                         
IV. The Outside Help

Threatening Roar / Waboku

Run 0-3 of each or either. There was formerly no debate about roar being better than Waboku due to cards that go off after battle (tiras, gladiator beasts etc.) With these cards no longer as likely to be used, Dracossack's requirement to not attack when using it’s card shooitng effect as well as Waboku's protection for set monster makes Waboku more likely to be the better option. Having Centipede for more than one turn can allow us to win easily. It's also chainable so you can punish your opponent for blind MSTing.

Foolish Burial

Run 1, do you even need to ask?

Card Trooper

Gets you 3 cards closer to the bottom of the deck. If you hit spells and traps that means you're drawing monsters. If you hit monster that means you're drawing spells and traps. It turns a set CotH into a +1 if your opponent tries to blind MST it. Some players are moving away from this as well in favor of builds with more reliable search methods. Run 0 or 2.

Call of the Haunted

Allows you to extend combos after detaching Dragonfly or Centipede from an Xyz monster. Turns your opponent's MST into a -1 for them if you call back Trooper with it. If you're running Trooper max this. If not, run 0-2.

Cardcar D

With Roar and Waboku, there's no need to be scared of OTKs. This allows you dig through your deck for combo pieces early. This is also one of the main constituents of the Imitation engine allowing you to turn it onto a Dragonfly or Centipede should it have Effect Veiler used on it. A successful resolution to it’s effect is generally a plus 1. Almost all builds are now running 2-3.

Allure of Darkness

While it may look appealing at first you need every single monster you can get your hands on. More worthwhile in Monk builds.

Dark Armed Dragon

This is a bit of a controversial tech card. It’s powerful, but known for being an early and late game dead draw. With it’s poor abilities vs Evilswarms, Spellbooks, and Dragon Rulers it’s lost a bit of it’s punch in the meta. I don’t personally care for it and anyone who primarily faces the three decks mentioned above probably won’t either. It has its uses vs rogue decks and mermails. However, a few OCG builds have found a use for this card with combos involving it and Beetron.
Run 0-1.

Armageddon Knight

Another way to get Hornet into the grave early. Combos amazingly with Summoner Monk and Lavalval Chain to make a reasonable turbo build. Vulnerable to Effect Veiler, although if they use it on this they're not using it on Dragonfly or Centipede. Run 0-1. If you run monk run this.

Summoner Monk

A relatively new addition to the gang. With the release of Lavalval Chain he opens up the possibility of a decent turbo build where you summon Armageddon Knight to ditch Hornet then Xyz into Lavalval Chain and stack Dragonfly for next turn. Run 0 or 2. This guy is an engine option. If you run cardcars I probably wouldn’t advise trying to fit this in too. If not this card isn’t a terrible option to have.

Maxx "C"

Dominates the current top deck (Dragons) as well as some other possible opponents in the current format. Verz is relatively immune excepting before xyz opportunities for a quick draw 1. Vs spellbooks a before judgment resolution or a chained ophion to prietess. Very solid vs dark worlds and mermails. It is also another Imitation target.

Tragoedia

A good hand trap to draw off a Maxx "C" if your opponent is going for the OTK. You're unlikely to use the Brain Control effect, but he can make himself into an Insect Imitation target. You can also drop him while you control traps, unlike Gorz, making it a little harder to read.

Gorz The Emissary of Darkness

A solid 2700 beater that makes a generally powerful token to join him. A good card to have in deck with maxx “C” drawing through a otk. Unlike Tragoedia it’s attack points are solid, making it a more reliable play. It is more of a stand-alone tech that can save your life. Unfortunately it is easier to read than Tragoedia. Luckily few decks run it, making it more of a surprise. Having no backrow could very well mean a Heavy Storm set-up instead.
Run 0-1.

Hope for Escape

A tech that can be surprisingly useful. Inzektors have been know for come from behind victories in terms of lifepoints. This card can draw up to 2-3 cards in a regular build making it a slightly lifepoint-pricy Cardcar D without the turn loss. It’s chainable and with upstart goblins it’s potential significantly increases.
Run 0-3. It’s an interesting card to try out.
Other spell and trap techs include Solemn Warning, Pot of Duality, Dark Hole, Fiendish Chain, Breakthrough Skill, Bottomless Trap Hole, CED, Effect Veiler, and Torrential Tribute. Inzektors are known for their great variety of potential tech options, never underestimate their ability to come up with something new.

There are a few former techs that have been dropped as Inzektors have evolved through the metas. BLS, Verdant Sanctuary, Forbidden Lance etc.

Insect Imitation

This card is technically a -1. However, it's uses for consistancy(handling even dead maxx "C"s into live centis and dragonfly, back-up for veilered cardcars, and ability to make a otk with dragonfly hornet (or dragonfly ladybug in OCG builds) makes it an effective aggressive choice. It's use becomes limited vs negation heavier decks, so learn your meta before throwing this in.


                                       
V. Battle Formations

Deck Skeleton

Monsters

3 Inzektor Centipede (Staple)
3 Inzektor Ladybug (Staple)
1 Inzektor Dragonfly (Staple)
1 Inzektor Hornet (Staple)
0-2 Inzektor Hopper (Primary tech at 1)
1 Inzektor Giga-Mantis (Solid staple)
0 or 2 Card Trooper (Less used tech)
0-3 Cardcar D (Primary tech engine)
0-3 Maxx "C" (Primary tech)0-3
Effect Veiler (Probably tech)0-2
Tragoedia (Potential tech)
0-1 Dark Armed Dragon (Debatable tech)
0-1 Gorz the Emissary of Darkness (Potential tech)

Spells

2 Mystical Space Typhoon (Staple)
0 or 2 Inzektor Sword - Zektkaliber (Extremely likely tech)
0-3 Pot of Duality (Solid tech)
0-3 Insect Imitation (Popular tech)
1 Foolish Burial (Staple)
1 Dark Hole (Staple)

Traps

0-3 Call Of The Haunted (Falling Tech)
0-3 Threatening Roar (Popular tech)
0-3 Waboku (Popular tech)
0-3 Fiendish Chain (Tech)
0-2 Mirror Force (Tech)
0-1 Bottomless Trap Hole (Tech)
0-1 Torrential Tribute (Falling Tech)
0-2 Breakthrough Skill (Tech)
0-1 Solemn Warning (Falling popular tech)

Side Deck Suggestions

Dust Tornado (Trap heavier decks)
Imperial Iron Wall (Evilswarms, spellbooks, dragon rulers, etc)
Droll & Lock Bird (Spellbooks, dark worlds.)
Gozen Match (Maybe spellbooks, dragon rulers.)
Soul Drain (Dragon rulers, mermails, dark worlds.)
Dimensional Fissure (Maybe dragon rulers etc, dark worlds,)

Extra Deck Suggestions

Gaia Dragon, the Thunder Charger
Tiras, Keeper of Genesis
Adreus, Keeper of Armageddon
Inzektor Exa-Stag
Gagaga Cowboy
Wind-Up Zenmaines
Wind-Up Arsenal Zenmaioh
Inzektor Exa-Beetle
Number 30: Acid Golem of Destruction
Number 61: Volcasaurus
Lavalval Chain

                                               
VI. Intel

Stardust Dragon vs. Inzektor Hornet

Sending Inzektor to the grave is the cost, therefore it isn't on the field when the effect resolves. Stardust Dragon CAN chain to the effect, but Inzektor Hornet is already in the grave so it doesn't destroy Inzektor Hornet but it does negate its destruction effect. If Stardust Dragon chains to Inzektor Hornet, the effects of Inzektor Dragonfly/Centipede still activate.

Book of Moon vs. Inzektors (APPLIES TO TCG ONLY)

-If Book of Moon is used to respond to summon of an Inzektor monster, you can use its ignition effect first but Book of Moon will resolve first, flipping the monster face-down, and then the Inzektor Effect will resolve. Seeing as you can't equip a card to a face-down monster, the Inzektor monster effect will resolve without effect.

-If an Inzektor equipped to Dragonfly/Centipede is successfully sent to the grave, and you choose to activate the effect of Dragonfly/Centipede and your opponent chains Book of Moon, then first Damsel/Centipede will be flipped face - down, and then the effect of Dragonfly/Centipede will activate. Book of Moon doesn't cancel out their effect in this scenario.

Dimensional Fissure/Macro Cosmos vs. Inzektor Hornet

If Dimensional Fissure is active, the Inzektor Hornet that is treated as an Equip Spell Card can be sent to the Graveyard and its effect can be activated.
However, if Macro Cosmos is active, Cards cannot be sent to the Graveyard, so the effect of Inzektor Hornet cannot be activated.

What happens when Dragonfly/Centipede was equipped with 2 cards and they are being destroyed simultaneously?

In this case, the effect of Inzektor Damsel only activates once, and only 1 monster can be Special Summoned from the Deck.

Hornet targeting Mantis/Weevil

First, Inzektor Hornet is sent from the Field to the Graveyard as a cost, allowing Inzektor Dragonfly to activate its effect once, and when the effect of Inzektor Hornet resolves destroying Inzektor Giga-Mantis, Inzektor Dragonfly can activate its effect once again.
Therefore, when Inzektor Giga-Mantis is destroyed by the effect of Inzektor Hornet, the effect of Inzektor Giga-Mantis and the two times that the effect of Inzektor Dragonfly was activated will activating forming a chain in any order.

Black Rose vs. Dragonfly/Centipede equipped with Gigas

In the case in which Inzektor Giga-Mantis is equipped to Inzektor Dragonfly and both are destroyed simultaneously
by the effect of Black Rose Dragon, the effect of Inzektor Giga-Mantis can be activated.
However, the effect of Inzektor Dragonfly cannot be activated.

Inzektors equipped via their effects vs. Effect Negation

If an Inzektor monster is currently equipped with another monster by its own effect and its effect is negated by Skill Drain, Effect Veiler, Fiendish Chain, etc.,
the equipped monster(s) are immediately sent to the graveyard.

Inzektors vs. Forbidden Lance

If an Inzektor is equipped with a monster and Forbidden Lance is used on it, then that Inzektor loses all effects granted by that monster, but the monster stays equipped. Using Forbidden Lance on a monster targeted by Hornet will prevent that monster's destruction.

                                           
VII. Useful Combos

INZEKTOR OTK COMBO:
You need:
Inzektor Dragonfly
Inzektor Hornet
Inzektor Sword - Zektkaliber OR Inzektor Giga-Mantis

Must have in deck:

3 Inzektor Centipede
Inzektor Ladybug
Inzektor Sword Zektkaliber OR Inzektor Giga-Mantis

How to:
1. Summon Dragonfly
2. Use effect, equip Hornet
3. If opponent has a card on field, go to A; if not then B

A.
3. Destroy the opponent's card using Hornet.
4. Summon Centipede. Hornet to Centipede. Zektkaliber of Giga-Mantis to Dragonfly
6. Use Hornet to destroy Giga-Mantis / Zektkaliber
7. Dragonfly's effect to summon Centipede and Centipede effect to add Zektkaliber / Giga-Mantis
8. Repeat steps 5-8
9. Finally, summon Ladybug and use its effect to equip Giga-Mantis
10. Ending Field: 3 Centipede + Dragonfly + Ladybug with Giga-Mantis = 1600(3) + 1000 + 2400 = 8200

B.
3. Equip both Hornet and Zektkaliber / Giga-Mantis to Dragonfly.
4. Destroy Zektkaliber / Giga-Mantis with Hornet. Special summon 2 Centipede with Dragonfly.
5. This is the trickiest part. If you have Ladybug in hand, that would be great. Use it on Centipede and make it lvl 5. Then search for the Zektkaliber and repeat te previous steps in section A.
6. If you don't have Ladybug, then destroy one of your own cards with Hornet.
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Dark Phoenix

Posts : 165
Join date : 2013-09-25
Age : 80

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